![]() ![]() Who are generally comfortable no matter where they are when they get shuffled around for final Though a jester even OUT of combat can be super useful with Stress heal's and buff'sĪnd this can senergize well with an occultist, abomination, and highway men Which is fine,īut, as I said, it mostly puts the Jester out of the battle as well.įair enough but the jester generally has a better critcal chance with final then the grave keeper Of course, Finale build isn't meant for damage over time, it's meant for spike damage. โพสต์ดั้งเดิมโดย MisterFour:This chat is exactly why I don't like using Jester. You have to pay attention to all these little combos to make him effective. Either you need a juggler team, or a bleed team, or a buff team.Īctually no, you really don't need any of it. Just put an +acc trinket on him and start him in position one. First round - finale one shots something. This is quite strong early on in the game (whoever said jester is weak early is dead wrong, he one-shots a guy every time with finale early on, it's like point blank shot from highwayman but it hits pos 1-3). After that you either buff, stress heal or stab. I said that, and I more or less stand by it. with the exception of Finale and Stab, all of his skills are significantly better at rank 5. ![]() Not just proportionately to the enemies you face, but actually better in terms of their effectiveness to the party. This is particularly true of Solo, Battle Ballad, and Inspiring Tune. ![]() Pretty much all buff skills work this way-the MaA is more or less the same, for example. Yes, he has a few skills which are stronger later than earlier, but he is 100% not in any respect weak early on. He's arguably the strongest in the early game.īattle Ballad buffs everyone's speed by 3. Early on this is quite a boost and since you don't have as many trinkets to choose from it's a rare source of mass speed. ![]()
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